Monday, August 24, 2015

Entertainment Industry Liabilities & Legal Matters

First week introduction into Entertainment Law, and understanding different components when it comes to intellectual property and conflict in music, movies, games and any other form of entertainment. First case is the infamous lawsuit of Robin Thicke’s “Blurred Lines”,   featuring T.I and Pharrell, involving copyright controversy with Marvin Graye’s familiar similarity to “Got to give” resemblance. Being a high profile case, with already having proactive lyrics and cases frown upon many woman in the US for objection of woman, and pulling infringe copyright, with the judge ruling with Gaye’s existing family.  Second Case, anyone remember Growing Pains that help launch a former heartthrob Kirk Cameron, and now conversion to Christianity in his early years, leads a ministry with battling media scrutiny and controversy for his movie “Unstoppable”, which sparked Facebook blockage and YouTube censorship. What really brought the attention to the media, if Kirk Cameron   was planning a student to allure followers to watch the movie, and involving absolute negligence liabilities between the actor and Facebook. 


Third Case, involving a bird, application meet’s game and costing little to make “Flappy Bird” , and the game creator/developer Dong Nguyen pulling the game for legal issues dealing with resemblance to Nintendo’s Mario series.  Resembling, and possible joint or class action lawsuit avoidance with Nintendo, and almost makes those rumors true for cause for pulling the game off Android and IOS market.  Even those these three scenarios were triggered by different actions, all were involved with comparative negligence (making both liable of his/her percentage of fault), corroborating evidence ( Each case showcased enough evidence to confirm or strengthen a possible lawsuit/legal of action with all plaintiffs), with joint liability.  Because of what was mentioned, it proves going into creation of an independent game developer company at the year-end, is doing research for patents/protection and copyright infringement. Consequently, the business wouldn’t have to go head to head with another company proving similar storytelling/artistic qualities if I’m and the company is protected, and if marketing any game to social media it won’t have to deal with loss of sales if there is a counter suit to block publishing. As well, having no fear if any game created is inspired by visual/digital and storytelling media already told, but securing grounds with inspiration and giving credit to developers/designer/storytellers will look better on by behalf.

-A.H.

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